Visual multiplayer backend builder for Godot devs—no code required.
Solo indie developers using Godot struggle to implement multiplayer networking due to lacking backend experience.
GodotForge lets solo Godot developers design multiplayer logic via a drag-and-drop interface, automatically generating secure backend servers and Godot integration code. Users get instant matchmaking, state sync, and player auth without touching servers. Deploy with one click and copy-paste connection strings into their Godot project.
Solo indie game developers using the Godot engine without backend experience
Only visual no-code tool tailored exclusively for Godot's multiplayer RPC system, exporting ready-to-use GDScript plugins.
friendly
Drag-drop to create lobbies, matchmaking queues, and sync variables.
One-click generates GDScript plugins for multiplayer nodes.
Built-in anon/email auth synced to Godot peers.
Automatic RPC handling via Supabase Realtime.
Live view of active games, players, and metrics.
Define and sync custom game events.
CSV download of player stats and sessions.
AI recommends common multiplayer patterns.
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| text | No | |
| created_at | timestamp | No |
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| user_id | uuid | No |
| name | text | No |
| ws_url | text | Yes |
Relationships:
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| project_id | uuid | No |
| player_count | int | No |
| active | bool | No |
Relationships:
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| project_id | uuid | No |
| name | text | No |
| type | text | No |
Relationships:
/api/projectsCreate new multiplayer project
/api/projects/:id/exportDownload Godot GDScript
/api/sessions/:idGet session details
/api/deploy/:projectIdDeploy backend config to Supabase
No custom events
| Month | Users | Conversion | MRR | ARR |
|---|---|---|---|---|
| Month 1 | 100 | 2% | $70 | $840 |
| Month 6 | 800 | 5% | $1,400 | $16,800 |
Drag, drop, export code, and play. Perfect for solo indie devs.
Post in r/godot and Godot Discord with free beta access for first 10 signups; DM itch.io Godot multiplayer game authors; Share MVP demo on Twitter targeting #GodotEngine hashtag.
Scalable servers
Requires server setup knowledge
Godot-specific visual no-code
Reliable WebSockets
No Godot integration or visuals
Tailored Godot exporter
Godot-specific code generation creates lock-in; user projects data fuels AI improvements.
Godot 4's improved multiplayer + rising indie game boom demands easy backends.
Realtime latency for fast-paced games
Limit to turn-based/co-op initially, add relays later
Low Godot adoption for multiplayer
Validate via Discord polls
Success: 20+ express interest
Success: 5 active projects
Success: 100 signups
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