Frictionless real-time sync for Godot multiplayer—plug and scale.
Solo indie developers using Godot struggle to implement multiplayer networking due to lacking backend experience.
SyncBolt provides a dead-simple API for Godot devs to sync game state across players using managed WebSockets and conflict resolution. Dashboard for rooms, auth, and scaling; integrates via 3 lines of GDScript. Handles lag compensation and rollbacks automatically.
Solo indie game developers using the Godot engine without backend experience
Godot-optimized conflict resolution and auto-scaling for variable player counts.
professional
Simple JS-like API for Godot to broadcast state.
Create/join rooms with auto-matchmaking.
Seamless player login via dashboard.
AI-handled state merges for disconnects.
Auto-scale rooms based on load.
Client-side prediction tools.
Notify on key events.
Record and replay sessions.
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| text | No |
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| user_id | uuid | No |
| max_players | int | No |
| state_version | int | No |
Relationships:
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| room_id | uuid | No |
| player_id | text | No |
| state_json | text | No |
Relationships:
/api/roomsCreate sync room
/api/rooms/:id/joinPlayer joins with state
/api/rooms/:id/syncUpdate state
/api/rooms/:id/metricsRoom health
Basic resolver
| Month | Users | Conversion | MRR | ARR |
|---|---|---|---|---|
| Month 1 | 120 | 2% | $84 | $1,008 |
| Month 6 | 900 | 4% | $1,260 | $15,120 |
Managed realtime with smart conflict resolution. Scale your multiplayer without sweat.
Run Godot Discord AMA offering free Pro trials; Target multiplayer Godot prototypes on itch.io; LinkedIn outreach to Godot educators.
Reliable
No game optimizations
Godot-specific resolver
Data from sync patterns trains better resolution AI.
Godot 4 multiplayer maturity + WebSocket ubiquity.
High sync volume costs
Tiered limits + optimization
Success: 50 emails
Success: 80% retention
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