Instant lobbies & matchmaking for indie multiplayer games
Solo indie game founders struggle to implement robust, scalable multiplayer networking features without a development team.
LobbyLink provides a dashboard to configure lobbies, matchmaking queues, and voice chat without backend dev. Plug into your game with minimal SDK. Handles scaling from 10 to 10k players seamlessly.
Solo founders building indie multiplayer games
Pre-built social hub focused on lobbies/matchmaking, not raw sync
friendly
Configure lobby UI, player lists, invites via dashboard
Set skill-based, region, custom queues
Low-latency WebRTC relay for lobbies
Ready SDKs for Unity, Godot, web
Queue times, drop rates, lobby metrics
Deep links and friend codes
Trigger game events from lobbies
Bracket builder for events
Live lobby leaderboards
PC/mobile/web matchmaking
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| text | No | |
| created_at | timestamp | No |
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| user_id | uuid | No |
| name | text | No |
| match_config | jsonb | No |
Relationships:
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| project_id | uuid | No |
| players | int | No |
| status | text | No |
Relationships:
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| lobby_id | uuid | No |
| analytics | jsonb | Yes |
Relationships:
/api/lobbiesCreate lobby
/api/matchmakeJoin queue and get match
/api/projects/:id/analyticsFetch project metrics
No voice chat
| Month | Users | Conversion | MRR | ARR |
|---|---|---|---|---|
| Month 1 | 80 | 4% | $144 | $1,728 |
| Month 6 | 700 | 7% | $2,205 | $26,460 |
Skip the backend grind β launch social multiplayer fast
Share demo lobby in Godot/Unity Discords, offer free Pro for first games. Target itch.io multiplayer prototypes via Twitter outreach.
Full suite
Enterprise focus
Indie-simple dashboard
Open source
Setup heavy
Hosted zero-config
Network effects from shared lobby templates + realtime player data insights
Social multiplayer surge + WebRTC commoditization lowers costs
Voice latency issues
Partner with LiveKit, tier limits
Dev preference for free self-host
Generous free tier
Success: 80% would pay
Success: Positive feedback
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