Low-data analytics to understand Malian player behavior without burning data
Malian game developers can't grow their mobile games because exorbitant data prices in Mali deter players from engaging due to high costs.
Embed lightweight SDK that records sessions offline; players bulk-upload when on cheap data/WiFi. Devs get insights on engagement, drop-offs tied to data costs. Tailored reports show low-data retention strategies.
Malian mobile game developers
Offline-first analytics with Mali data plan-aware upload scheduling.
friendly
Copy-paste JS SDK for Unity/WebView games
Tracks events locally, smart upload on low-cost data
Visualize analytics cost per player/session
Low-data optimized funnels for Mali players
Define game events with no-code builder
CSV/PDF exports of insights
Low-res session replays
Notifications for data spikes
By ISP/carrier
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| text | No |
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| user_id | uuid | No |
| name | text | No |
| sdk_key | text | No |
Relationships:
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| game_id | uuid | No |
| player_id | text | No |
| event_type | text | No |
| data_cost | int | Yes |
| timestamp | timestamp | No |
Relationships:
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| game_id | uuid | No |
| name | text | No |
Relationships:
/api/gamesCreate game & generate SDK key
/api/events/bulkSDK bulk upload events
/api/games/:id/analyticsFetch dashboard data
Basic reports
Standard support
Custom SLAs
| Month | Users | Conversion | MRR | ARR |
|---|---|---|---|---|
| Month 1 | 120 | 1.5% | $54 | $648 |
| Month 6 | 700 | 3.5% | $735 | $8,820 |
Offline analytics that sync smartly, revealing data-driven drop-offs
Share SDK demo in Mali Mobile Dev Discord/Telegram. Offer free Pro to first 3 itch.io Mali games. Email outreach to GDC Africa attendees from Mali.
Deep metrics
High data SDK
Offline/low-data for emerging markets
Aggregated anonymous Mali player data moat for benchmarks
Android dominance in Mali (90% market); analytics gap in low-bandwidth regions
SDK adoption friction
No-code embed + docs
Event volume overload
Supabase scaling
Success: 10+ interested in beta
Success: 5 Pro signups
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