Automate your indie game update pipeline with one-click deploys and community blasts.
Solo small business owners in gaming suffer burnout from single-handedly managing development and marketing, leaving zero time for essential updates or community building.
DevRelief connects your repo to Steam/itch for auto-builds, tests, and releases with changelogs. Simultaneously notifies communities via email/Discord with hype assets. Dashboard shows deploy health and player feedback loops.
Solo small business owners in the gaming industry developing indie games
End-to-end from code commit to player update, solo-optimized.
professional/supportive
GitHub/GitLab webhook for auto-triggers
Build, test, release to Steam/itch
AI parses commits into player-friendly notes
Sends updates to Discord/email/subscribers
Real-time status, history, feedback
Rollout to % of players
Pulls Steam reviews into dashboard
Auto-resizes screenshots for posts
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| text | No | |
| created_at | timestamp | No |
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| user_id | uuid | No |
| repo_url | text | No |
| platforms | text[] | No |
Relationships:
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| pipeline_id | uuid | No |
| status | text | No |
| changelog | text | Yes |
| deployed_at | timestamp | Yes |
Relationships:
/api/pipelinesSetup new deploy pipeline
/api/deploysTrigger manual deploy
/api/deploysList deploy history
/api/webhooks/githubAuto-trigger on commit
/api/notifications/sendBlast deploy news
No notifications
| Month | Users | Conversion | MRR | ARR |
|---|---|---|---|---|
| Month 1 | 120 | 3% | $104 | $1,248 |
| Month 6 | 900 | 7% | $1,801 | $21,612 |
Auto-deploy, changelog, notify – reclaim your dev time from release drudgery.
Target GitHub repos with Steam tags under 1k stars, email owners with free pipeline setup. Share in Unity/Unreal solo dev Discords. Run itch.io jam post-launch thread.
Reliable uploads
Manual, no automation/marketing
Full pipeline + community integration
Official
No repo/build automation
Git-triggered end-to-end
Data moat on deploy success rates per game genre/engine.
Solo devs surging with Godot/Unity alternatives, frequent small updates trend.
Platform API limits
Queueing + caching
Build compute costs
Serverless + tier limits
Success: 70% hate manual deploys
Success: 80% repeat usage
Success: 200 users
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