LaunchForge

Unified dashboard to schedule, track, and automate game releases across all major stores.

Score: 7.9/10IndiaMedium BuildReady to Spawn
Brand Colors

The Opportunity

Problem

Small gaming businesses struggle with cross-platform publishing and store optimization for mobile and PC games.

Solution

LaunchForge centralizes release planning, handling version bumps, changelogs, and submissions in one calendar view. It integrates with build pipelines for auto-uploads and alerts on approval delays. Devs coordinate mobile/PC launches seamlessly without juggling consoles.

Target Audience

Small businesses and indie game developers targeting mobile and PC platforms

Differentiator

Release orchestration with CI/CD hooks, built for multi-platform game pipelines.

Brand Voice

professional

Features

Release Calendar

must-have18h

Visual scheduler for multi-store launches.

Build Integration

must-have25h

Hooks into Unity/GitHub for auto-artifact upload.

Changelog Generator

must-have20h

Auto-creates platform-compliant changelogs from commit history.

Submission Tracker

must-have22h

Real-time status across stores with notifications.

Version Manager

must-have15h

Handles beta, RC, and live versions per platform.

Dependency Checker

nice-to-have12h

Flags release blockers like review times.

Team Collaboration

nice-to-have15h

Assign tasks and comments on releases.

Rollback Tools

nice-to-have10h

Quick revert submissions if issues.

Total Build Time: 137 hours

Database Schema

users

ColumnTypeNullable
iduuidNo
emailtextNo
plantextYes

Relationships:

  • one-to-many with projects

projects

ColumnTypeNullable
iduuidNo
user_iduuidNo
nametextNo
repo_urltextYes

Relationships:

  • foreign key to users.id
  • one-to-many with releases

releases

ColumnTypeNullable
iduuidNo
project_iduuidNo
target_datetimestampNo
statustextNo
platformstext[]No

Relationships:

  • foreign key to projects.id

submissions

ColumnTypeNullable
iduuidNo
release_iduuidNo
storetextNo
statustextNo

Relationships:

  • foreign key to releases.id

API Endpoints

POST
/api/projects

Add project with repo

🔒 Auth Required
POST
/api/releases

Schedule new release

🔒 Auth Required
PUT
/api/releases/:id/track

Update submission statuses

🔒 Auth Required
GET
/api/calendar

Fetch upcoming releases

🔒 Auth Required

Tech Stack

Frontend
Next.js 14 + Tailwind + Shadcn/UI + React Calendar
Backend
Next.js API + Supabase
Database
Supabase Postgres
Auth
Supabase Auth
Payments
Stripe
Hosting
Vercel
Additional Tools
GitHub APIWebhook support

Build Timeline

Week 1: Auth and project mgmt

20h
  • User system
  • Project CRUD

Week 2: Release scheduling

25h
  • Calendar UI
  • Release creation

Week 3: Integrations

30h
  • GitHub hooks
  • Changelog gen

Week 4: Tracking and alerts

25h
  • Status polling
  • Notifications

Week 5: Payments and polish

20h
  • Stripe
  • Testing

Week 6: Launch prep

15h
  • Landing
  • Docs
Total Timeline: 6 weeks • 135 hours

Pricing Tiers

Free

$0/mo

2 releases/month

  • 1 project
  • Manual tracking

Pro

$25/mo

10 releases/month

  • Unlimited projects
  • Auto-builds
  • Alerts

Enterprise

$79/mo

Unlimited

  • All Pro + Teams
  • Custom webhooks
  • Priority

Revenue Projections

MonthUsersConversionMRRARR
Month 1804%$80$960
Month 66007%$1,050$12,600

Unit Economics

$18
CAC
$420
LTV
4%
Churn
90%
Margin
LTV:CAC Ratio: 23.3xExcellent!

Landing Page Copy

Coordinate Game Launches Across Platforms Effortlessly

One dashboard for scheduling, builds, and tracking—never miss a store update again.

Feature Highlights

Smart Release Calendar
CI/CD Integration
Auto-Changelogs
Live Tracking
Team Sync

Social Proof (Placeholders)

"'Perfect for my Unity pipeline.' - Dev X"
"'Coordinated my Steam+mobile launch flawlessly.' - Studio Y"

First Three Customers

Share MVP in Unity forums and Discord servers like Indie Game Dev. Offer free Pro for first month to 5 active itch.io publishers. Email outreach to recent Steam release devs scraped from SteamDB.

Launch Channels

Product Huntr/Unity3Dr/gamedevHackadayLinkedIn GameDev

SEO Keywords

game release schedulermulti platform game launcherindie game deployment toolUnity Steam publish automationcross store release manager

Competitive Analysis

Free/open source
Strength

Mobile automation

Weakness

CLI-only, no dashboard or PC support

Our Advantage

Visual multi-platform orchestration

🏰 Moat Strategy

Network effects from shared release templates and community pipelines.

⏰ Why Now?

Cross-platform hits like Hades drive demand; tools lag behind engines.

Risks & Mitigation

technicalmedium severity

Store approval APIs unreliable

Mitigation

Polling + email digests

marketmedium severity

Devs prefer in-house scripts

Mitigation

Easy import of existing setups

Validation Roadmap

pre-build5 days

Survey 15 devs on release pains

Success: 70% want dashboard

mvp21 days

10 beta releases tracked

Success: 90% on-time

Pivot Options

  • Mobile-only fastlane wrapper
  • General app release tool
  • Analytics add-on

Quick Stats

Build Time
135h
Target MRR (6 mo)
$1,500
Market Size
$400.0M
Features
8
Database Tables
4
API Endpoints
4