Hosted proxy service that seamlessly proxies legacy APIs into modern multiplayer sessions.
Enterprise gaming teams struggle to integrate legacy systems into modern multiplayer infrastructures, resulting in massive delays and ballooning costs.
GameBridge runs a scalable proxy layer that translates legacy API calls to modern protocols in real-time, handling auth, state sync, and scaling. Enterprise teams point their legacy clients to the proxy endpoint, configure rules via dashboard, and integrate without code changes. Reduces downtime and costs by enabling gradual migration.
Enterprise gaming teams building multiplayer games
Gaming-optimized proxy with built-in latency optimization and DDoS protection tailored for multiplayer peaks.
friendly
Guides endpoint config and rule mapping.
Converts legacy protocols to WebSockets/gRPC.
No-code rules for data transform/auth.
Live metrics on traffic, errors, latency.
Handles 10k+ concurrent sessions.
Email/Slack alerts on issues.
Download traffic logs.
JS plugins for advanced logic.
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| text | No | |
| created_at | timestamp | No |
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| user_id | uuid | No |
| name | text | No |
| proxy_url | text | No |
Relationships:
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| bridge_id | uuid | No |
| from_path | text | No |
| to_endpoint | text | No |
Relationships:
| Column | Type | Nullable |
|---|---|---|
| id | uuid | No |
| bridge_id | uuid | No |
| latency_ms | int | No |
| timestamp | timestamp | No |
Relationships:
/api/bridgesCreate bridge
/api/bridges/:id/rulesAdd rule
/api/bridges/:id/metricsFetch metrics
/api/bridges/:id/statusCheck status
Basic metrics
No custom scaling
None
| Month | Users | Conversion | MRR | ARR |
|---|---|---|---|---|
| Month 1 | 40 | 8% | $112 | $1,344 |
| Month 6 | 250 | 10% | $2,625 | $31,500 |
Zero-code proxy for seamless legacy-modern integration with sub-50ms latency.
Target enterprise gaming LinkedIn groups, offer 1-month free Pro for case study. Email outreach to 100 Unreal/Unity devs via Hunter.io. Partner with Nakama community for referrals.
Multiplayer rooms
No proxy/legacy support
Plug-and-play proxy for their rooms
Network effects from shared proxy optimizations across users.
Shift to cloud multiplayer with legacy fleets needing quick bridges.
High traffic overload
Cloudflare integration + quotas
Scaling bugs
Gradual beta rollout
Success: <100ms latency
Success: 90% uptime
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